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Talos principle tower level 211/16/2023 Once you’ve got a star it turns into a special sigil, similar to the ones you’ve been gathering as the reward for each completed section. Figuring out how to free the stars is incredibly satisfying when it involves linking up multiple areas, but not so great for the times it turns into a scavenger hunt across the island for the one tool necessary to weigh down a pressure plate. Unless they’re supposed to, of course, because each island may have a star or two that tends to be very tricky to unlock, and frequently requires figuring out how to shoot a beam of light across the walls and over the island to another section hundreds of feet away. The puzzle sections are self-contained areas bound by walls, carefully designed so that the solution flows in a specific way and no external influences from elsewhere on the island can interfere. Each island has a computer near its spawn point with some texts that further explain the world, and signposts helpfully pointing the direction to the various puzzles. Each smaller area is, in practice if not geography, an island containing three to five puzzle areas that reward a sigil on completion. It’s nowhere near as simple as all that, though, because why stop with a series of self-contained puzzles when they can link together in unexpected ways? There are three main areas in The Talos Principle (with a fourth tower that’s off limits, don’t go there, no really, Elohim means it) that act as hub worlds to smaller collections of individual puzzle areas. But not everywhere else in the level because that would be too easy, and you wouldn’t want to be able to finally find another crystal rod and be able to use it to grab the red beam from the airborne crystal and just open any door at all without any effort, would you? The Talos Principle is equal parts logic and trial-and-error, devising a plan and then working the bugs out, but when you put all an area’s pieces together and complete the solution it almost always comes with a clever feeling of accomplishment. Get the block behind that gate, put it on top of the fan, use the crystal to link up to the emitter again but don’t connect it to anything else, put it on top of the box on the fan, and then use the second box on top of the pressure plate to activate the fan to blow the crystal high into the air so it can be seen from elsewhere in the level. Use the jammer to open the blue electro-gate so you can get the crystal rod behind it that you can then use to connect a red beam of light from the emitter to the lock on another gate nearby. It takes a bit of getting used to but, seeing as the environments are almost as large as they are pretty, you come to appreciate the speed fairly quickly.Īfter a few basic learning puzzles, The Talos Principle gets down to business and starts requiring serious brain power. It’s all played from a first-person perspective, and your robotic body zips along at a pace more appropriate for a Quake-style deathmatch than a leisurely bout of puzzling. Still, you’ll need to solve the little puzzles to figure out the big mystery, and this is done with a number of tools ranging from jammers, crystals, time-warping consoles, pressure plates, fans, and of course the ever-present crates. Or at least they look like crumbling ruins, but regular glitching never lets you forget the artificial nature of the world and that maybe it’s not held together quite so well as its master would like you to think. The gameplay of The Talos Principle is centered on endless puzzles set in the crumbling ruins of ancient civilizations. Not completely away from his tasks, though, because while Elohim may not be completely trustworthy, he’s really good at making clever, devious puzzles for you to solve. Something isn’t quite right in Elohim’s peaceful puzzle gardens, and to find out what it is you’ll need to aggravate your creator by wandering off the path he’s set before you. The Talos Principle takes its turn figuring out at one of the great mysteries of life by pitting a newly-minted AI construct in an artificial world against a series of puzzles set forth by its creator, interspersed with e-mails, notes, and snippets of corrupted data found at computer terminals throughout the worlds. What does it mean to be sentient? It’s a favorite philosophical question with as many different answers as people trying to answer it.
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